PDF – Word
Experience
Stray Bombay – (2019-Current)
Lead Level Designer – (2019-Current)
- Level Design – Owned all game levels to ship and 7 out of 10 from concept to ship. Concept process, documentation, blockout, iteration, and finalization of gameplay & performance.
- Game Design – Worked with director & team to help with core combat, abilities, and movement. Helped prototype and create some core combat systems early in project.
- Code – Wrote multiplayer game objects in blueprint used throughout the game such as doors, buttons, elevators, trigger system, toggleable fx & lights, etc. Wrote materials and setup technical fx such as bendable foliage & destructibles.
- Art – Helped finalize multiple level spaces by world building, material creation, lighting, decals, and fx placement.
Amazon Game Studios – (2016-2019)
Lead Designer – (2016-2019)
- Feature Lead – Lead and built multiple prototypes in UE4 and Lumberyard. Helped to organize team for features related to player, combat, and camera.
- Game Design – Work with directors & team to put together core combat, camera, and movement systems. Emphasis on metric & test driven design.
- Code – Wrote multiplayer prototype in UE4 (character, camera, weapons, UI). Modification of C++ gameplay systems for camera, movement, combat, and expansion of scripting systems within Lumberyard.
- Art – Character rigging, implementation (Persona), Advanced Shader Creation, FX, UI in UE4.
- Level Design – Constructed prototype combat arenas, focus test levels, & metric levels.
id Software – (2010-2016)
Designer – (2013-2016)
- Game Design – Helped with initial weapons design, enemy design, combat design, and wrote design for SnapMap UGC mode.
- Level Design – Blockout, mission design, gameplay, & scripting.
- Art – Final geometry, UVs, lighting, fx, and post processing for multiple levels & scenes.
- Code – Implemented gameplay and scripted sequences in Visual Studio using C++/SuperScript language.
Gearbox Software – (2004-2010)
Lead Level Designer – (2008-2010)
Level Design – (2004-2008)
- Responsible for level documentation and game wide mission design documentation.
- Designed game systems and tools.
- Created multiple tools and guidelines for the entire level design team.
- Created and managed multiple levels from concept to final.
Skills
- Experience with multiple editors including UnrealEd, Hammer, and idStudio.
- Experience with C++, Unreal Script, Blueprint, Assembly, Python, and DrScheme.
- Advanced in Modo, Photoshop, and Illustrator
- Experience with HTML, PHP, and Java
Education
University of Texas at Dallas
Computer Science – (2006-2011)
University of Las Vegas, Nevada
Computer Science – (2001-2004)