Resume


PDFWord

Experience

Stray Bombay – (2019-Current)

Lead Level Designer – (2019-Current)

  • Level Design – Owned all game levels to ship and 7 out of 10 from concept to ship. Concept process, documentation, blockout, iteration, and finalization of gameplay & performance.
  • Game Design – Worked with director & team to help with core combat, abilities, and movement. Helped prototype and create some core combat systems early in project.
  • Code – Wrote multiplayer game objects in blueprint used throughout the game such as doors, buttons, elevators, trigger system, toggleable fx & lights, etc. Wrote materials and setup technical fx such as bendable foliage & destructibles.
  • Art – Helped finalize multiple level spaces by world building, material creation, lighting, decals, and fx placement.

Amazon Game Studios – (2016-2019)

Lead Designer – (2016-2019)

  • Feature Lead – Lead and built multiple prototypes in UE4 and Lumberyard. Helped to organize team for features related to player, combat, and camera.
  • Game Design – Work with directors & team to put together core combat, camera, and movement systems. Emphasis on metric & test driven design.
  • Code – Wrote multiplayer prototype in UE4 (character, camera, weapons, UI). Modification of C++ gameplay systems for camera, movement, combat, and expansion of scripting systems within Lumberyard.
  • Art – Character rigging, implementation (Persona), Advanced Shader Creation, FX, UI in UE4.
  • Level Design – Constructed prototype combat arenas, focus test levels, & metric levels.

id Software – (2010-2016)

Designer – (2013-2016)

  • Game Design – Helped with initial weapons design, enemy design, combat design, and wrote design for SnapMap UGC mode.
  • Level Design – Blockout, mission design, gameplay, & scripting.
  • Art – Final geometry, UVs, lighting, fx, and post processing for multiple levels & scenes.
  • Code – Implemented gameplay and scripted sequences in Visual Studio using C++/SuperScript language.

Gearbox Software – (2004-2010)

Lead Level Designer – (2008-2010)
Level Design – (2004-2008)

  • Responsible for level documentation and game wide mission design documentation.
  • Designed game systems and tools.
  • Created multiple tools and guidelines for the entire level design team.
  • Created and managed multiple levels from concept to final.

Skills

  • Experience with multiple editors including UnrealEd, Hammer, and idStudio.
  • Experience with C++, Unreal Script, Blueprint, Assembly, Python, and DrScheme.
  • Advanced in Modo, Photoshop, and Illustrator
  • Experience with HTML, PHP, and Java

Education

University of Texas at Dallas

Computer Science – (2006-2011)

University of Las Vegas, Nevada

Computer Science – (2001-2004)